Infinite Yield Script. wait() end Infinite Yield detection: -- 9382 -- gc detection for th
wait() end Infinite Yield detection: -- 9382 -- gc detection for the generic infinite yield script -- NOTE: This won't work on any executors with a functioning cloneref -- (if they're running a script version with cloneref that is) -- WARNING: This CAN false-flag if any of your client scripts use and store Jul 26, 2025 · After a long break — hello everyone! Today, I’m releasing a detection method for the getcustomasset function used by exploits. I have ZERO idea as to why this happened, it’s been happening ever since I launched studio one day. Because of that, you can also consider this an injection detection method. Do note that is not an error, rather a warning. Greetings, The only problem I got is that the member already exists when the script is running, so I don’t understand why it doesn’t work. I made a script that does it, but for the first leader (the first person to join the server), when he dies, the tax button doesn’t go away, and it says in the player’s output: Infinite yield possible on Nov 28, 2024 · Hello, I would like to know how it is possible to detect if a player activates the Infinite Yield cheat, I have already seen something like this in several games, and I would love to know what ways to check it. Any advice or suggestions would be appreciated! Thank you. HitManager’, Line 5 I’ve tried to look for solutions already on here that are similar but I haven’t found any. I made a script that does it, but for the first leader (the first person to join the server), when he dies, the tax button doesn’t go away, and it says in the player’s output: Infinite yield possible on Mar 22, 2025 · Remote:Fire({[Proxy] = {}}) task. Aug 25, 2025 · My game experience has recently started ‘infinite yielding’ everything and giving the result to the output. Parent local player = game. There are ZERO issues in the code, as this started happening when i wasn’t doing even the slgihtest amount of coding (importing models) This seriously starting to annoy me as there Dec 27, 2023 · How to fix Infinite Yield Possible? Help and Feedback Scripting Support napsuru (napsuru) December 27, 2023, 1:01am Jul 26, 2025 · After a long break — hello everyone! Today, I’m releasing a detection method for the getcustomasset function used by exploits. When and how you run this is entirely up to you. If ProximityPromptPart3 was never found, the script would yield and nothing below it would run in this case. Apr 18, 2020 · The potential Infinite yield warning arises when , if a call to this function exceeds 5 seconds without returning an instance, because then there is a possibility that the thread would yield indefinitely, like for example if you call :WaitForChild on something that is inexistent, that instance will be waited for indefinitely giving you a warning. Please share a screenshot of the error Mar 22, 2025 · Remote:Fire({[Proxy] = {}}) task. Mar 22, 2025 · Remote:Fire({[Proxy] = {}}) task. ModuleScripts. Console warning Where the Script is located “Races” My code local char = script. Some exploits, like Xeno (lmao), even use this function during injection. Dec 21, 2024 · Infinite yield possible on ‘ServerScriptService:WaitForChild (“ModuleScripts”)’ - Studio Stack Begin - Studio Script ‘ReplicatedStorage. Value Script that is running to create the value: local Oct 10, 2021 · Hello. Jan 13, 2024 · Infinite Yield Possible means that one of the :WaitForChild () lines at the top is yielding indefinitely because it is not able to find the object referenced. So I’m making a city game, and there’d be a leader that controls the city. Players:GetPlayerFromCharacter(char) local PlayerData = player:WaitForChild('PlayerData'). wait() end Infinite Yield detection: -- 9382 -- gc detection for the generic infinite yield script -- NOTE: This won't work on any executors with a functioning cloneref -- (if they're running a script version with cloneref that is) -- WARNING: This CAN false-flag if any of your client scripts use and store Nov 28, 2024 · Hello, I would like to know how it is possible to detect if a player activates the Infinite Yield cheat, I have already seen something like this in several games, and I would love to know what ways to check it. Jun 8, 2024 · I made this script and I’m getting Infinite Yield possible and I don’t understand why, the location of the object is correctly. I made a script that does it, but for the first leader (the first person to join the server), when he dies, the tax button doesn’t go away, and it says in the player’s output: Infinite yield possible on . Value = plr:WaitForChild("Replacements"):WaitForChild("ReplacementValue"). PlayerStats local RaceValue = PlayerData. Mar 22, 2025 · Remote:Fire({[Proxy] = {}}) task. Put it in a loop, tie it to some trigger, whatever fits your game Aug 13, 2024 · I have been getting multiple "Infinite yield" errors I must note that this isn’t actually an error, but rather a warning, and can be ignored if it doesn’t break functionality. The script as you stated works, meaning that Aug 13, 2024 · I have been getting multiple "Infinite yield" errors I must note that this isn’t actually an error, but rather a warning, and can be ignored if it doesn’t break functionality. There are ZERO issues in the code, as this started happening when i wasn’t doing even the slgihtest amount of coding (importing models) This seriously starting to annoy me as there Jun 15, 2023 · An infinite yield basically means there is a possibility of ProximityPromptPart3 (in this case) never being found by :WaitForChild (). He has the ability to raise taxes, but once the leader dies, he can’t change the taxes anymore. Race local Dec 21, 2024 · Infinite yield possible on ‘ServerScriptService:WaitForChild (“ModuleScripts”)’ - Studio Stack Begin - Studio Script ‘ReplicatedStorage. Please share a screenshot of the error Nov 28, 2024 · Hello, I would like to know how it is possible to detect if a player activates the Infinite Yield cheat, I have already seen something like this in several games, and I would love to know what ways to check it. Put it in a loop, tie it to some trigger, whatever fits your game Aug 25, 2025 · My game experience has recently started ‘infinite yielding’ everything and giving the result to the output. This warning exists to make you informed of this. The error: Script that is running after the value is created: plr:WaitForChild("Currency"):WaitForChild("DeliveryTime").
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